In the end I stopped playing well before the victory conditions, but that's also frequently true of Stellaris, a game I've played for hundreds of hours. There's also a disappointing lack of interactions with pre-FTL civilisations, a Prime Directive dilemma or two would've been nice. I don't mind that Nimble Giant haven't really changed the planet building interface, but I feel like I probably shouldn't be trading energy credits for alloys as the famously post capitalist Federation. It's things like this, and the more direct ports from Stellaris, that make Infinite feel a little unfinished. Although to be fair that last one also happened in the show. Like a decidedly un-silent notification for a "silent alarm", or the strange bug that caused the voiceover to claim a character had died every five minutes, or the time I ended up with two Rikers. Something Infinite should have over any mod is polish, and while it does feel less clunky than New Horizons, there are still more issues than there should be at launch. It's also, paradoxically, the cheaper option if you don't already own a full deck of Stellaris DLC. This means, for example, that the Borg are more akin to the terrifying invader from nowhere they are in the show, rather than another player faction. Stellaris already has a Star Trek mod, so why should you pay for a game when a mod is free? Well Stellaris's New Horizons mod is a sprawling epic that covers the entirety of Star Trek history and every faction in the galaxy, while Infinite is focused on the Alpha and Beta quadrants of the Next Generation era, and frankly I think it's better for it. I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers.Īt this point I have to talk about the targ in the room. Other major and minor Trek characters can also emerge in this fashion, meaning that, entirely organically, I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers. Sending the Enterprise out to do various tasks will reward you with a Next Generation crew member, who might give you a generic empire bonus, or might physically appear as a recruitable leader. Completing the first step will reward you with a jack of all trades super ship that is equally adept at science, war and diplomacy. One of the best of these mission chains is the Enterprise itself. (Image credit: Paradox Interactive) Continuing mission
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